QuirksThe character has a code of behavior or mental disorder that affects their conduct in certain situations. This trait is defined by the player and can range from a personal code of honor to deeply held religious beliefs to intense phobias. This trait can represent any kind of mental or emotional stricture that is severe enough to force the character to act in certain ways, even when it might not be in the character's best interests.
The point value of a Quirk is based on its severity, or the character's commitment to it (in the case of vows or codes). A 2-point Quirk is very deeply held, and the character will never, under any circumstances, intentionally violate it. A 1-point Quirk is serious, but the character can force him/herself to set it aside with a successful WIL check at a cost of 1 Fatigue. If the Quirk is less severe than this (i.e., no WIL check would be required to bypass it), it is too minor to be worth character points. |