Battletech Encyclopedia

The NBT Encyclopedia is primarily a listing of a variety of CBT source books that have been used to create the NBT league and are continued to be used in its further development. We are encouraging that each team acquire at least one CBT source book (the Field Manual Update below) for reference when playing within the league. Of course, more source books may be acquired, and in fact for some teams this is highly recommended. It does not have to be the CO or XO that acquires this resource, though obviously it will help greatly for those in a decision-making position to have access to the wealth of information available within these source books. Most source books run around $20 (US).

Another option that is now available is to purchase a variety of sourcebooks in PDF format from BattleCorps. Through the BattleShop Game PDF's section, you can purchase about 25 sourcebooks and TRO's. Prices are comparable to purchasing hardcopy of the book. All are searchable, full copies of the books. More will be made available over time as BattleCorps expands.

There is one source book that NBT is considering "required reading" by each unit within the league. The Battletech RPG: Field Manual Update contains a wealth of information regarding the current state of affairs within the CBT universe as of the year 3067, from Clans to Houses to Periphery and much more.

For five years the Inner Sphere has known war on a scale not seen in centuries, with the militaries of literally every faction seeing action to one extent or another. Now, as relative peace appears to be settling over the Inner Sphere, a review of the forces of the BattleTech universe can be made.

Classic BattleTech Field Manual: Update updates all ten Field Manuals, including a history section that will bridge the gap between where the appropriate Field Manual left off and mid-3067, as well as a complete and current TO&E for all factions. Updated random 'Mech assignment tables for all factions are also included.

Direct Link To Purchase from FRP Games

The following source books are considered "recommended reading" by various units within the league. For instance, the Warden Clans source book is recommended for units like Clan Snow Raven or Clan Wolf in Exile. Free Worlds League would probably not have a huge interest in the contents of that source book. The Inner Sphere source book though would be an excellent addition to a FWL library.

Recommended To: All Units wishing to play a role in the upcoming league RP development. While not everything in this sourcebook will be used in the league (as the league is not going to end up in the Dark Age storyline) it does provide a wealth of scenarios and story aspects that will be used during the league timeline.

Description: Dawn of the Jihad shakes the Classic BattleTech(R) universe to its foundation, documenting the opening year in a decades long struggle for the very survival of humanity. The series of events presented in this book unfold in a rolling format, allowing readers to immerse themselves more directly into the action than ever before. Players of both Classic BattleTech and Classic BattleTech RPG(tm) will also find framework rules to run almost any type of campaign set in this chaotic time.

Direct Link To Purchase from FRP Games

Direct Link To Purchase PDF from BattleCorps

Recommended To: Inner Sphere Houses & Periphery

Description: The Inner Sphere picks up where The Clans: Warriors of Kerensky left off, providing a detailed look at the history, culture and geography of the Inner Sphere and Periphery. A perfect companion to MechWarrior: Third Edition and the Field Manual series, The Inner Sphere provides the most comprehensive view yet of these fascinating realms of the BattleTech universe.

Direct Link To Purchase from FRP Games

Recommended To: Warden Clans - Ghost Bear Dominion, Steel Viper, Diamond Shark, Snow Raven, Cloud Cobra, Goliath Scorpion, Coyote, Wolf in Exile

Description: This fifth volume in the Field Manual series describes the noble Warden Clans, who have sworn to use their might to defend humanity against outside threats - including the Crusader Clans themselves! This sourcebook updates Clans Ghost Bear, Steel Viper and Diamond Shark and also unveils four new Warden Clans - Snow Raven, Cloud Cobra, Goliath Scorpion and Coyote. the entire military force of each Clan is described in rich detail, along with tactics, military doctrine and traditions unique to each Clan.Full-color rendering of each Clan's uniforms and insignias are included.

Direct Link To Purchase from FRP Games

Recommended To: Crusader Clans - Jade Falcon, Wolf, Blood Spirit, Fire Mandrill, Hell's Horses, Ice Hellion, Star Adder

Description: This fourth volume in the Field Manual series describes the fearsome Crusader Clans, who seek to conquer the Inner Sphere and force the Way of the Clans on all of humanity. This sourcebook brings the once-powerful Clans Jade Falcon and Wolf up to date and also unveils five new Crusader Clans-Blood Spirit, Fire Mandrill, Hell's Horses, Ice Hellion and Star Adder. The entire military force of each Clan is described in rich detail, from the largest Galaxy to the smallest Binary, along with tactics, military doctrine and traditions unique to each Clan. Full-color renderings of each Clan's uniforms and insignias are included.

Direct Link To Purchase from FRP Games

Recommended To: ComStar Units - Free Rasahague Republic (ComStar), Word of Blake

Description: The powerful organization known as ComStar has controlled the flow of information and technology across the vastness of space for more than two hundred years. This sourcebook for BattleTech describes the military doctrine, traditions, tactics and battle histories of their military division, the Com Guards, including new 'Mechs and equipment unique to ComStar and the Word of Blake splinter group.

Direct Link To Purchase from FRP Games

Recommended To: Federated Suns, Lyran Alliance

Description: For long years, two of the most powerful Great Houses have been in the grip of a bloody civil war; a conflict the likes of which has not been seen since the Amaris Coupe and the following Liberation of Terra. Every line regiment, every militia, every backwater world soldier: each has had to make a choice of where his loyalties lie and support that decision with a laser muzzle.

Now, as the dust settles, the full story-only partially told in nine BattleTech novels-can be revealed. Through wave maps and full regiment listings, the movement and fighting of every line unit through out both the Federated Suns and Lyran Alliance, for the entire duration of the Civil War, will be detailed.

Direct Link To Purchase from FRP Games

Recommended To: Periphery Units, Pirate Units

Description: Beyond the Great Houses of the Inner Sphere lies the untamed Periphery. Filled with young souls seeking adventure and freedom, the Periphery is a watershed for every stripe of humanity. This diversity has spawned powerful Inner Sphere-like political coalitions, roving pirates, one-world lesser powers and bandit kingdoms striving for legitimacy. Wild, uncivilized and deadly, the Periphery is a turbulent frontier where any warrior who dares can be king.

Battletech Field Manual: Periphery describes the various factions that make up the Periphery: Magistracy of Canopus, Taurian Concordat, Marian Hegemony, Outworlds Alliance, Circinus Federation, the Lesser Periphery States, Bandit Kingdoms and the Deep Periphery. This sourcebook describes the history, military doctrine, traditions and tactics of each Periphery faction, plus special rules that reflect the exclusive capabilities of each Periphery regiment, as well as new weapons and 'Mechs unique to the Periphery.

Direct Link To Purchase from FRP Games

Recommended To: Mercenary Units, Inner Sphere Houses

Description: The third volume in the Field Manual series provides extensive dossiers on many of the most famous mercenary groups in the Inner Sphere-Wolf's Dragoons, the Kell Hounds, the Gray Death Legion-as well as dozens of other mercenary units. Field Manual: Mercenaries describes every unit's command, tactics, equipment and history, and offers new rules for building your own mercenary units, running extended mercenary campaigns and incorporating MechWarrior characters into BattleTech mercenary units. Note: This is the updated version of this source book.

The second book is a supplement that includes a variety of information on additional Merc units of the 3067 time period.

Direct Link To Purchase from FRP Games

Direct Link To Purchase Mercenaries Supplemental from FRP Games

Direct Link To Purchase Mercenaries Supplemental II from FRP Games

The following books have been used as reference materials in the creation of the NBT league systems. While they are not recommended reading for specific units in the league, they are still excellent sources of information on Classic BattleTech and the history of the CBT Universe. Many of these books can be found at FRP Games, while others are harder to find due to being out of print.

Solaris VII Map Pack & Update

The final group of books are called Technical Readouts (TRO's). These contain detailed information on all the 'Mechs within the Classic BattleTech Universe. While MW4 only uses a handful of these battlefield goliaths, there are literally 1000's of chassis available. NBT-HC will be working to provide as many of these chassis as possible through the MW4 game engine. By all mean, please take a look at the wealth of chassis available, and let us know your favorites. NBT-Classic, being based on the MegaMek system, will be making use of as many of these chassis as reasonably possible during the course of the league.


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