NBT Rules & Regulations

The following are a compilation of all rules that govern activities within the NBT-Classic league. Our goal is to simulate the BattleTech universe as closely as reasonably possible, making use of MegaMek as the gaming platform. Between the rules and the automation, we simulate the grand scale of the universe which BattleTech creates.

We have organized the rules into seperate rule-sets to make reading and understanding them much easier. We encourage all to become familiar with the rules in order to improve your league experience.

HTML Revision: 05/17/07

NBT-Classic Rules Printable Version
 

League Overview

  1. Welcome
  2. BattleTech
  3. Ruling Body
  4. Disagreements
  5. Conclusion

Pilot’s Handbook

  1. NBT Rules of Conduct
  2. ‘Mechs & Equipment
  3. Battle Rules

Setting Up Your New Unit

  1. Unit Requirements
  2. Unit Choice
  3. Start Up Information
  4. Shutting Down a Unit

League Economics

  1. Monthly Income
  2. Jump Types & Cost
  3. Purchasing Resources
  4. Maintenance Costs
  5. Transferring Money
  6. Factories
  7. Selling Resources
  8. ComStar Fees
  9. Star League Defense Force Fees

Planetary Management

  1. Industry
  2. Garrison Limits
  3. System-Defense Stations
  4. Capitals
  5. Factories
  6. Planet Lockdown
  7. Planetary Protections

Jumpships & Travel

  1. Jumpship Types
  2. Charge Stations
  3. Types of Jumps
  4. Jumpship Fleets
  5. Jump Restrictions

Attacks & Battles

  1. Planet Lockdown
  2. Battle Limits
  3. Offensive Actions
  4. Defensive Actions
  5. System-Defense Stations

Battle Protocols

  1. Pre-Battle Preperation
  2. Drop-Time
  3. In-Server Rules
  4. Post-Drop
  5. NBT Game Servers

Planetary Assault Rules

  1. Battle Specifics
  2. Voluntary Retreats
  3. Best Out of 5 System

Battle Results & Reporting

  1. “Minor Battle” Reporting
  2. Additional Reporting Guidelines
  3. Planetary Assault Reporting
  4. Allied Battle Reporting
  5. Forfeits
  6. Final “Battle Reporting” Notes

Alliances & Diplomacy

  1. Diplomacy Settings
  2. Changing Diplomacy Settings
  3. MRBC Hiring Halls
  4. House Mercs
  5. Unit Goals & Failures
  6. Espionage
  7. Counter-Espionage

Frequently Asked Questions

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